|
Sanjana Jain
I am an aspiring MS in Computer Science student with over three years of experience working on
large-scale enterprise systems at Deloitte USI in the Cybersecurity domain.
Alongside industry experience, I have a portfolio of multiple projects in Computer Vision, Game Development and Mixed Reality. I am a national hackathon winner and a Southern Asia qualifier in the
OpenCV AI Competition.
My research interests lie in Computer Vision, Machine Learning, Mixed Reality and Dance Anthropology. I aim to merge artistic expression
with emerging technologies, creating immersive experiences that enhance movement analysis and creativity.
Email  | 
GitHub  | 
LinkedIn  | 
CV
|
|
|
Smart India Hackathon Winner
Future Generali Mixed Reality Application: A combined AR and VR application to improve customer engagement. An interactive and immersive experience for users to explore insurance products and services.
Certificate
|
|
Build for Digital India Hackathon (Google)
End-to-end AR Retail Interface to enhance in-store shopping experiences. An immersive solution to navigate store, visualize product descriptions, and get ML-based recommendation flows.
Demo
|
|
Facebook Spark AR Open Program Scholarship & Certification
Fully funded scholarship to train in Augmented Reality development using Spark AR. The program included mentorship on 3D modelling, visual scripting and reactive programming in Spark AR.
Certificate
|
|
OpenCV AI Competition - Southern Asia Qualifier
Computer Vision Solution for an inexpensive, accessible and effective diagnosis of Parkinson's Disease using Gait Analysis. Skeletonization through Background Extraction, Noise Filtering, and Morphological Transformation. Motion-cue extraction using cosine similarity to analyse gait patterns.
University Recognition
|
|
Lightweight Motion QA
A system for open-ended Q&A about human motion in short video clips, such as questions about dance videos.
End-to-end workflow to integrate browser, gradio web app, video pose extractor, and LLM Planner
Code
|
|
EduAR: Interactive AR Learning Platform
An Augmented Reality platform to teach science concepts through animated 3D simulations and interactive lessons. Chatbot features and Slack integration to enable remote learning support.
|
|
AR/VR COVID-19 Awareness Simulation
AR and VR simulations illustrating COVID spread in public spaces. Simulated impact of distancing and mask usage using interactive scenes.
Demo
|
|
VirFrame: Interactive COVID Awareness Game
A 2D platformer game to educate players on COVID-19 safety measures through engaging gameplay.
Demo
|
|
FurnitureAR: In-Home AR Furniture Visualization
AR app for visualizing furniture placement inside real environments.
Demo
|
|
Music Player Application
Lightweight Android music player that auto-detects and renders all local audio files and supports multiple audio formats including .mp3, .aa4, .wav and .m4a.
Users can browse by albums, artists, playlists, folders, and genres.
Includes playlist creation and seamless sharing of tracks with friends.
|
|
Quazzy Cupcakes: 2D Mobile Game
2D mobile game where players launch projectiles to hit cupcake targets. Inspired by Angry Birds.
Demo
|
|
Grasshopper Run!: 2D Mobile Game
2D infinite-runner mobile game featuring a grasshopper navigating bird obstacles.
Demo
|
|